- Who are they?
- What do they want?
- Where do they come from?
- When did they become the type of person they are today?
- How do they mesh with the world around them?
- Why are they here now?
- What they look like, sound like, and act like
- Why they are different from all the others (of the same archetype/stereotype)
- Where they are from, and where they are going
- How they change during the course of the story (and why)
External Description – How do others see them?
- How they look – hair, eyes, build, distinguishing marks, clothing, etc.
- How they talk – tone, formality, vocabulary, accent, swearing, catch-phrase(s)
- How they act – attitude, mannerisms, habits
- What makes them special – skills, abilities, knowledge, experience
- What notable possessions do they have – weapons, tools, accessories, money (or access to), any special items (eg: ring with family seal). Note: They may or may not have these items on their person at all times. They may find them in the course of the story (perhaps after losing them at some point in their backstory).
Internal Description – What are they thinking?
- Reactions/feelings – how they feel/behave when presented/confronted with A, B, or C
- Values/beliefs – how they make choices/decisions, moral compass
- Psychology – personality type/traits, likes/dislikes, fears/desires, mental health, sense of humour
- Relationships – feelings for others, established or blossoming
- Goals/motivations – why they act the way they do
Why, it’s Backstory Time
- Early years – where the character came from, family members/situation, what shaped or influenced the character’s beliefs and values
- Recent past – what/who has influenced them to be where they are now, what are their immediate goals
About Trevor Atkins
The King and Queen's Banquet: A Play in Three Acts" in softcover and e-book on Amazon.com, "The Bone Game" a card game that teaches the bones of the human skeleton on TheGameCrafter.com, and a number of free print-and-play math-centric games available through PlayGames2Learn.com